o
    闦ib                     @   s   d dl mZmZmZ d dlZd dlmZ ddlmZmZm	Z	m
Z
 ddeeeejf defd	d
Zdee fddZ	ddedeeeejf ddfddZdee ddfddZdeddfddZdeddfddZdddZdddZdefddZg dZdS )     )IterableListUnionN)Tensor   )
_lazy_call
_lazy_initcurrent_devicedevice_countxpudevicereturnc                 C   sZ   t   t| trt| } nt| trtd| } | j}|du r#t }tjj	| }|
 S )aN  Return the random number generator state of the specified GPU as a ByteTensor.

    Args:
        device (torch.device or int, optional): The device to return the RNG state of.
            Default: ``'xpu'`` (i.e., ``torch.device('xpu')``, the current XPU device).

    .. warning::
        This function eagerly initializes XPU.
    r   N)r   
isinstancestrtorchr   intindexr	   r   default_generators	get_state)r   idxdefault_generator r   N/home/ubuntu/transcripts/venv/lib/python3.10/site-packages/torch/xpu/random.pyget_rng_state
   s   


r   c                  C   s   dd t t D } | S )zQReturn a list of ByteTensor representing the random number states of all devices.c                 S   s   g | ]}t |qS r   )r   ).0ir   r   r   
<listcomp>"   s    z%get_rng_state_all.<locals>.<listcomp>)ranger
   )resultsr   r   r   get_rng_state_all    s   r   	new_statec                    s~   t j  | jt jdW d   n1 sw   Y  t tr't   nt tr2t d   fdd}t	| dS )a,  Set the random number generator state of the specified GPU.

    Args:
        new_state (torch.ByteTensor): The desired state
        device (torch.device or int, optional): The device to set the RNG state.
            Default: ``'xpu'`` (i.e., ``torch.device('xpu')``, the current XPU device).
    )memory_formatNr   c                     s.    j } | d u r
t } tjj|  }| d S N)r   r	   r   r   r   	set_stater   r   r   new_state_copyr   r   cb7   s
   zset_rng_state.<locals>.cb)
r   _C_DisableFuncTorchclonecontiguous_formatr   r   r   r   r   )r    r   r'   r   r%   r   set_rng_state&   s   


r,   
new_statesc                 C   s    t | D ]	\}}t|| qdS )zSet the random number generator state of all devices.

    Args:
        new_states (Iterable of torch.ByteTensor): The desired state for each device.
    N)	enumerater,   )r-   r   stater   r   r   set_rng_state_allA   s   r0   seedc                    $   t    fdd}t|dd dS )a  Set the seed for generating random numbers for the current GPU.

    It's safe to call this function if XPU is not available; in that case, it is silently ignored.

    Args:
        seed (int): The desired seed.

    .. warning::
        If you are working with a multi-GPU model, this function is insufficient
        to get determinism.  To seed all GPUs, use :func:`manual_seed_all`.
    c                     s    t  } tjj|  }|  d S r"   )r	   r   r   r   manual_seedr$   r1   r   r   r'   Y   s   zmanual_seed.<locals>.cbTr4   Nr   r   r1   r'   r   r4   r   r3   K   s   r3   c                    r2   )zSet the seed for generating random numbers on all GPUs.

    It's safe to call this function if XPU is not available; in that case, it is silently ignored.

    Args:
        seed (int): The desired seed.
    c                     s*   t t D ]} tjj|  }|  qd S r"   )r   r
   r   r   r   r3   )r   r   r4   r   r   r'   k   s   zmanual_seed_all.<locals>.cbT)seed_allNr5   r6   r   r4   r   manual_seed_alla   s   r8   c                  C      dd } t |  dS )ao  Set the seed for generating random numbers to a random number for the current GPU.

    It's safe to call this function if XPU is not available; in that case, it is silently ignored.

    .. warning::
        If you are working with a multi-GPU model, this function will only initialize
        the seed on one GPU.  To initialize all GPUs, use :func:`seed_all`.
    c                  S   s   t  } tjj|  }|  d S r"   )r	   r   r   r   r1   r$   r   r   r   r'   }   s   zseed.<locals>.cbNr   r'   r   r   r   r1   s   s   
c                  C   r9   )zSet the seed for generating random numbers to a random number on all GPUs.

    It's safe to call this function if XPU is not available; in that case, it is silently ignored.
    c                  S   sL   d} d}t t D ]}tjj| }|s|  | } d}q	||  q	d S )Nr   FT)r   r
   r   r   r   r1   initial_seedr3   )random_seedseededr   r   r   r   r   r'      s   zseed_all.<locals>.cbNr:   r;   r   r   r   r7      s   r7   c                  C   s    t   t } tjj|  }| S )zxReturn the current random seed of the current GPU.

    .. warning::
        This function eagerly initializes XPU.
    )r   r	   r   r   r   r<   r$   r   r   r   r<      s   r<   )	r   r   r,   r0   r3   r8   r1   r7   r<   )r   )r   N)typingr   r   r   r   r    r   r   r	   r
   r   r   r   r   r   r,   r0   r3   r8   r1   r7   r<   __all__r   r   r   r   <module>   s*    



